E X P L O R A T I O N AN UNDERGROUND DISCOVERY | WEEK OF OCTOBER 12
Upon reaching the designated area as marked on the map, one or both may find a strange incline in the landscape, like a sharply angled trench. The mass of foliage disguise the smooth cut of packed earth and stone, making it appear like a normal thorny dip in the landscape. Further investigation (or accidental slippage) will reveal that beneath all the jungle growth, there is a gap in the earth, and a relatively smooth 45 degree angle will send them sliding below the earth about 30 feet. Upon stopping, the incline only shallows, continuing in the form of rough steps (that seem to melt into the slippery slope the character's just slid down, as if packed over with earth and rubble).
The character/s have arrived in a tunnel. It leads persistently downwards into the darkness, but in the distance, there is a faint, greenish glow. The only light source otherwise is the remaining daylight struggling through the gap in the earth the characters just penetrated, obscured by jungle growth.
Descent will take half an hour of tentative footwork, and it only gets darker, so watch your footing, although the steps become increasingly more define and consistent. The tunnel would potentially allow five people to walk shoulder to shoulder.
That glow seen from before begins to resolve in the form of a strange greenish illumination that emanates from the cave walls. They follow geometric patterns carved into the stone, and when the wall is touched, the glow seems to gather where skin makes contact, and remains for a little while longer after the touch leaves. While still queasily dim, it's enough light to see by, and since arrival, the glow grows in strength, and seems to sort of follow the explorers as they descend.
They come across a dead end, a circular doorway sealed, with more of those patterns. The door is stone, with no obvious mechanics or handholds, with only traces of that glow decorating its patterns. The patterns are maze-like and carved into the stone, graduating to a flat circle bevelled into the centre. There is a trick to opening it (just touch the circle and allow the glow to flood it until it splits down the middle and slides open), but optionally, those who can walk through walls or break them may wish to cheat.
If opened properly, the chamber will instantly take on that same greenish glow, all around. If not, the chamber will remain dark. Arrows, both splintered and whole, will crackle underfoot. If the chamber is opened properly, nothing bad will happen. If the chamber is not, then a volley of three arrows will suddenly shoot from the darkness from a primitive if ingenious trap system, about chest high.
The chamber is round, set into the stone walls, three layers high, are human-length shelves. On each shelf, the bodies of the long deceased are wrapped in age-browned linens. There are thirty in total. They are wasted down to skeletons, and are decorated in jewellery, from gold circlets to jewels of deep purple on stiff collars, bracelets, and anklets. No evidence of even disintegrated clothing. Golden coins with similar patterns to the ones on the walls can be found in the skulls, as if they'd been placed in the mouths of the deceased, more more than one or two.
There is a stone altar in the middle of the room, about six feet in length, with more of the same geometric shapes. The glow will gather in places when touched, but nothing interesting will happen. There is also a storage chest, simply made, with the same aesthetics as the rest. The wood will be very old and wasted, so easy to pry apart. Within will be the evidence of disintegrated fabrics, more coins and jewels, one ornamental dagger with a strangely curving blade.
To leave, go back the way you came. The glow will not follow, once you backtrack halfway.
NOTES: This adventure will take a minimum of an hour and change, setting aside time spent for debate, more cautious exploration, optional injury, and gathering of items. You may also wish to set this event on a different day (from October 12) if it fits your schedule better, just as long as it takes place in October and you can confirm what date you prefer.
Please don't hesitate to contact us should you have any further questions about any of this information, specific interactions with the environment, or need anything clarified!
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AN UNDERGROUND DISCOVERY | WEEK OF OCTOBER 12
Upon reaching the designated area as marked on the map, one or both may find a strange incline in the landscape, like a sharply angled trench. The mass of foliage disguise the smooth cut of packed earth and stone, making it appear like a normal thorny dip in the landscape. Further investigation (or accidental slippage) will reveal that beneath all the jungle growth, there is a gap in the earth, and a relatively smooth 45 degree angle will send them sliding below the earth about 30 feet. Upon stopping, the incline only shallows, continuing in the form of rough steps (that seem to melt into the slippery slope the character's just slid down, as if packed over with earth and rubble).
The character/s have arrived in a tunnel. It leads persistently downwards into the darkness, but in the distance, there is a faint, greenish glow. The only light source otherwise is the remaining daylight struggling through the gap in the earth the characters just penetrated, obscured by jungle growth.
Descent will take half an hour of tentative footwork, and it only gets darker, so watch your footing, although the steps become increasingly more define and consistent. The tunnel would potentially allow five people to walk shoulder to shoulder.
That glow seen from before begins to resolve in the form of a strange greenish illumination that emanates from the cave walls. They follow geometric patterns carved into the stone, and when the wall is touched, the glow seems to gather where skin makes contact, and remains for a little while longer after the touch leaves. While still queasily dim, it's enough light to see by, and since arrival, the glow grows in strength, and seems to sort of follow the explorers as they descend.
They come across a dead end, a circular doorway sealed, with more of those patterns. The door is stone, with no obvious mechanics or handholds, with only traces of that glow decorating its patterns. The patterns are maze-like and carved into the stone, graduating to a flat circle bevelled into the centre. There is a trick to opening it (just touch the circle and allow the glow to flood it until it splits down the middle and slides open), but optionally, those who can walk through walls or break them may wish to cheat.
If opened properly, the chamber will instantly take on that same greenish glow, all around. If not, the chamber will remain dark. Arrows, both splintered and whole, will crackle underfoot. If the chamber is opened properly, nothing bad will happen. If the chamber is not, then a volley of three arrows will suddenly shoot from the darkness from a primitive if ingenious trap system, about chest high.
The chamber is round, set into the stone walls, three layers high, are human-length shelves. On each shelf, the bodies of the long deceased are wrapped in age-browned linens. There are thirty in total. They are wasted down to skeletons, and are decorated in jewellery, from gold circlets to jewels of deep purple on stiff collars, bracelets, and anklets. No evidence of even disintegrated clothing. Golden coins with similar patterns to the ones on the walls can be found in the skulls, as if they'd been placed in the mouths of the deceased, more more than one or two.
There is a stone altar in the middle of the room, about six feet in length, with more of the same geometric shapes. The glow will gather in places when touched, but nothing interesting will happen. There is also a storage chest, simply made, with the same aesthetics as the rest. The wood will be very old and wasted, so easy to pry apart. Within will be the evidence of disintegrated fabrics, more coins and jewels, one ornamental dagger with a strangely curving blade.
To leave, go back the way you came. The glow will not follow, once you backtrack halfway.
NOTES: This adventure will take a minimum of an hour and change, setting aside time spent for debate, more cautious exploration, optional injury, and gathering of items. You may also wish to set this event on a different day (from October 12) if it fits your schedule better, just as long as it takes place in October and you can confirm what date you prefer.
Please don't hesitate to contact us should you have any further questions about any of this information, specific interactions with the environment, or need anything clarified!