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Malarkey ([personal profile] corpse_soldier) wrote in [personal profile] ataraxites 2015-10-26 04:34 pm (UTC)

Salvage Request Revisions

Name:Malarkey
Characters: One Etrepa Seven ([personal profile] corpse_soldier)
Rue Lancaster ([personal profile] pixelation)
Rey ([personal profile] circumitus)

Preferred Date: Nothing too stringent. A little while after the upcoming jump/whenever it will be safe (some time in the nearish future, as suits the need for response time and IC safety).
Preferred Length: As short as possible. The most pressing task is the acquisition of salvage, to be cleaned and stored safely off of the ship. No need to hang about waiting for something to go wrong.
Area: Armory, using Rey's SEC interdepartmental accesses.
Intention: The primary goal is to acquire weapons and equipment: guns and munitions in particular, along with anything that might help with constructing fortifications or increase the efficacy of perimeter guards (military-engineering/recon equipment), so as to help arm the camp against potential hostilities. And Rue wants a rifle or a handgun in particular! A secondary, incidental goal is to build towards making contact with what's left of the TQ's central intelligence, and to find accesses to its computer systems, insofar as this is possible. This second goal is more a matter of looking toward the future and spotting opportunities; it'll be subordinated to the primary objective.
Skills: Rue was on board the ship before the crash, giving her the base accesses at least, and she's also a technopath, meaning she has means of dealing with mechanical systems. She also has practical survival skills and can almost effortlessly communicate with Etrepa via technopathy and/or telepathy, who is herself a machine intelligence. Etrepa has a functioning open-channel wireless interface built into her, meaning she can interface with computer systems not quite with Rue's instinctive effortlessness, but with more ease than your average meatbag. She's also tremendously strong, quick and frighteningly accurate with her sidearm; she possesses enhanced/augmented perceptions, and can extend a theoretically impenetrable personal shield around herself. She's also very experienced at working with and protecting human companions, and will be highly cognizant of potential threats to Rue's person. Rey is arguably an even more terrifyingly hardy cyborg, particularly with associated walking-bomb capacities, plus her association with SEC will give her the needed additional accesses. She's also very strong, meaning that the team can retrieve that much more material.
Supplies: A rope, courtesy of Rue- also a matchbook, hairties and bobby pins (for MacGyvering the shit out of problems). Whatever cabling, netting and webbing Etrepa can borrow from what has already been salvaged, as well as water and food sufficient for the expedition, as per the party's judgment.

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