axmods. (
ataraxites) wrote2011-08-18 09:41 pm
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EXPLORATION & SALVAGE.
E X P L O R A T I O N A N D S A L V A G E |
Looking to salvage tech from the ship? Want to organize a charting expedition out into the jungle? Then you've come to the right place! Read the information below and use the forms to submit a request for mod-generated information on your characters' exploration efforts. E X P L O R E ( T H E J U N G L E ) |
As a general activity, trips out into the jungle do not need mod input. If your character is venturing out to do some hunting or foraging, or heading down to the river, you need only work off the information available on the SETTING page and use your discretion. However, if your characters are venturing deeper into the jungle or down the cliff on a more concerted mission to explore, then this is the place for you. Only one jungle exploration will be granted per character per month. While exploration is the primary avenue by which the game will expand and progress, large plot reveals are not guaranteed as we will also have to keep in mind pacing and game adjustment. If your exploration does involve a plot reveal, you will be required to disseminate this to the rest of the game upon your characters' return. Please give us at least one week from the time of your request to your preferred date to write up the information for you. S A L V A G E ( T H E S H I P ) |
The wreckage of the Tranquility is extremely unstable, making expeditions inside to salvage technology or supplies very dangerous. At the moment, Medical is the only freely accessible area - any attempts to press in further than Medical must be submitted here. Due to the amount of damage which has been caused to the Tranquility's internal structure, your character knowing where they're going is a necessity to navigate the obstacles and blockages they are likely to encounter. Some areas will also need the nanite access granted by having signed up to that department while on board to enter or for the successful salvage of particular items. Activity in an area will also increase that area's instability; return trips will not be possible until it's had time to stabilize again. Only one salvage attempt will be granted per character per month, any one specific area of the ship can only be salvaged from once a month, and only one salvage attempt can happen at a time. Please give us at least one week from the time of your request to your preferred date to write up the information for you. NOTE Barring timing conflicts, your character can be involved in any one exploration attempt AND any one salvage attempt per month, but not two explorations or two salvages in a single month. |
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OXYGEN GARDENS | FEBRUARY 26 - MARCH 1
JOURNEY: Entering the ship through medical and the empty elevator shafts, characters will find the first seven doors they try are unresponsive or too damaged to open. The eighth will work, allowing them access into the corridor. At this point they can turn to head towards the far end of the ship.
Travel this way will take two days. Where the corridors in the belly of the Tranquility had previously seemed like a maze, the experience will now be worse for the obstacles characters will face in attempting to get through them. Many of the corridors contain signs of the damage done to the ship - debris will be strewn throughout, with system cables and conduits hanging free from some wall, ceiling or floor panels. Some corridors will be entirely collapsed inward, forcing them to double back and attempt to find another way. Some of the damage will have ripped through floors or ceilings enough to give access to other corridors, and sometimes they may need to find their way into one of the vertical elevator shafts.
However, there will be none of the previous unusual phenomena encountered by other expeditions into these corridors - the corridors will not move, there will be no holes or black holes, and characters will find no murals. There will also be no increased sense of paranoia or other mental pressure besides what may be caused by being in dark, closed conditions for so long. Other dangers will present themselves in unstable debris which will collapse further when disturbed, damaged corridors which may give out if walked over, and many of the cables and conduits will be exposed and still-live, making contact potentially deadly.
DESTINATION: Proceeding carefully and cautiously, characters will eventually reach the extremely overgrown Oxygen Gardens. Access will be easy through the first set of doors found, leading into the second level. Characters will immediately find that emergency power is still being supplied to the area, but the artificial gravity will be inconsistent. This means that every now and then, characters will experience moments of slowly falling in the direction of external gravity, before correcting and dropping back down in consistency with the gravitation in the oxygen gardens. These malfunctions means that some minor flooding has occurred, but thus far, no equipment has been damaged by it save for the crash itself.
The water filtration systems describe a massive enterprise that would be impossible to remove in any complete way. However, characters will be able to explore and remove equipment for later repurposing. As this system requires maintenance, characters will be able to find their way around via ladders and cramped maintenance shafts. Water reclamation equipment is available for the taking, which once satisfied the basic water purification needs to create drinkable/useable water on the ship. This array of equipment can be assumed, but also generally smaller and more efficient, thanks to the technology level of the Tranquility.
Higher level purification for de-contaminating the acidic water will take more searching, but house in a slightly more elaborate maintenance room that is hooked into the rest of the system, the characters will be able to identify some high-tech machinery that uses what looks like large, incredibly fine-mesh filters that can be powered up. Closer study or experimentation will indicate that these utilise a kind of in-built nanite technology, meaning the filters can be used independently of the filtration laboratory. They are large and heavy, so will likely need to be broken down into smaller pieces, and once outside, they will need some kind of power source to be useable.
TRAVEL TIME: Travel to their destination will take approximately two days. Travel back will be roughly the same, but quicker, as they will be following their own established path, save for hindrances around carting the equipment with them.
FOLLOWING UP: Please don't hesitate to ask if you have any questions about this information, or need any clarification on particular points of interaction or exploration in the environment. How much of the equipment the characters can take with them will be left to your discretion, taking into account the arduousness of the journey.
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Wash is going to be REALLY GLAD he brought Jedi and metal manipulators to help carry that stuff.