|E N V I R O N M E N T A N D L O C A T I O N S|
|Since July 2015*, the Tranquility crashed on an unnamed planet, forcing characters to fend for themselves to survive in this new and alien environment. There will be no outside information available about the planet, and as such this page will be populated with further locations as characters explore and discover them. |
Please be sure to use the EXPLORATION & SALVAGE page or contact a mod if your character is being particularly adventurous or thorough in exploration!
The planet is orbited by two moons: one smaller and farther away, and one larger and closer. The smaller moon is always visible in the sky, and goes through a full cycle of phases daily, new when the sun is highest and full at the according opposite. The larger moon is visible in the sky for 13 hours a day, and cycles to full on the 15th of every month.
The gravity is a little stronger than Earth's, meaning characters will feel a little heavier and that moving requires more energy - this should pass as they adapt, though they may notice increased muscle development accordingly.
▒ T H E W R E C K S I T E
While the initial impact of the Tranquility on the planet's surface appears to be hundreds of miles away, the remains of the ship have come to a stop at the mouth of a deep gorge, with much of its enormity teetering over the edge of a sheer cliff. Characters initially found themselves able to explore up to 15 miles away from the wreck - this has now expanded significantly, but should characters reach the tether limits, they will still experience severe headaches, nosebleeds, and eventually fall unconscious. This radius will continue to expand as the game progresses through characters 'stretching' their tether to the ship, using the ABILITIES GRID, or plot occurrences.
▲ BASE CAMP.
▒ B A S E C A M P
Beyond the jump perimeter of the Tranquility lies the central base camp for its former passengers. Tent structures make up the majority to house almost two-hundred souls, scattered through the passages of clearing amongst the gigantic trees. The materials used are a mix of things sourced from the forest as well as the Tranquility herself. Some are independent structures, others rely on trees and overhanging branches for support. There is also evidence of passengers building upwards, construction efforts touching higher climbs in the trees. Established fire pits make for central communal areas.▒ S C Y L L A C R E W C A M P
Out to the far north of base camp, the surviving 25 or so crew of the Scylla have built their own camp. Some are sturdy structures on the ground, but most are built up in the tree's branches, giving the residents security from the jungle's wildlife, as well as the ability to see anything coming. With a smaller, more survival-experienced population, the Scylla crew are suspicious of visitors but not entirely unwelcoming - especially if you have something to trade.
▒ F L O R A A N D F A U N A
Though the crash will have scared much of the immediate area's wildlife away, exploration of the jungle will begin to uncover some of the hardier sorts, as well as some of the planet's unusual plantlife. More will be discovered as the game progresses, and players are encouraged to submit suggestions. READ MORE ABOUT THE PLANET'S FLORA AND FAUNA ➡▒ T H E T R A N Q U I L I T Y
The wreckage of the Tranquility is dangerously unstable, precariously balanced at the edge of the cliff. Creaks and groans are audible daily, warning of just how fragile this position is. The lower part of the wide end, containing the medical bay, bridge, crew quarters and auxiliary thrusters are more immediately accessible, having come to a rest sideways on the plateau, while the thin end, containing the secondary shuttle bay, oxygen gardens and engineering complex juts out into open air above the canyon. The upper part of the wide end, containing the passenger quarters, shuttle bay and science department, appears to have sheared off completely during the crash, and is entirely missing.
█ CREW QUARTERS.
▒ M E D I C A L B A Y
The most immediately accessible area of the ship's wreckage, and where characters will wake up. The medical bay is largely intact, lit red with emergency lighting. The gravity couches remain functional, while most of the medical bay's other tech is without power. Many of the bay's supplies and fittings have been thrown into disarray, and sections of wall or ceiling have fallen in, preventing easy access. The elevators previously leading to the rest of the ship are missing, leaving only exposed elevator shafts.▒ S A L V A G I N G T H E S H I P
Characters can enter into the ship in an effort to salvage resources and technology, but must bear in mind the dangerous instability of the wreckage. Small teams making quick but cautious work of it will have the best chances of success, especially venturing out into the thinner end. Please use the EXPLORATION & SALVAGE page or contact a mod if you intend to have your character attempt any salvage of the ship. READ MORE ABOUT THE TRANQUILITY'S RESOURCES AND TECH ➡