ataraxites: (pic#1101670)
axmods. ([personal profile] ataraxites) wrote 2015-09-20 08:49 pm (UTC)

S A L V A G E
THE OXYGEN GARDENS | SEPTEMBER 16-19
Entering the ship through medical and the empty elevator shafts, characters will find the first seven doors they try are unresponsive or too damaged to open. The eighth will work, allowing them access into the corridor. At this point they can turn to head towards the far end of the ship.

Travel this way will take two days. Where the corridors in the belly of the Tranquility had previously seemed like a maze, the experience will now be worse for the obstacles characters will face in attempting to get through them. Many of the corridors contain signs of the damage done to the ship - debris will be strewn throughout, with system cables and conduits hanging free from some wall, ceiling or floor panels. Some corridors will be entirely collapsed inward, forcing them to double back and attempt to find another way. Some of the damage will have ripped through floors or ceilings enough to give access to other corridors, and sometimes they may need to find their way into one of the vertical elevator shafts.

However, there will be none of the previous unusual phenomena encountered by other expeditions into these corridors - the corridors will not move, there will be no holes or black holes, and characters will find no murals. There will also be no increased sense of paranoia or other mental pressure besides what may be caused by being in dark, closed conditions for so long. Other dangers will present themselves in unstable debris which will collapse further when disturbed, damaged corridors which may give out if walked over, and many of the cables and conduits will be exposed and still-live, making contact potentially deadly.

Proceeding carefully and cautiously, characters will eventually reach the Oxygen Gardens. Access will be easy through the first set of doors found, leading into the second level. Characters will immediately find that emergency power is still being supplied to the area, and that the artificial gravity is still active. This will mean that while the gardens will still show signs of having been disturbed by the crash, the general area will have been kept level, and the water filtration systems will not have flooded the gardens. Proceeding through the gardens, characters will be able to find the portable pH analysis devices in amongst the other tools stored in the secured sheds standing in scattered positions around the two upper jungle levels.

Seed storage is found down on the bottom agricultural level, beyond the (currently rather overgrown) hydroponic vegetable and fruit beds. The area will be secured to agriculture nanites. The seeds are stored in a huge chilled area, aisles of large, white, numbered drawers. Unfortunately the seed catalogue, usually accessed on an interface console at the store's door, will give only errors. Characters will be forced to choose which seeds to take by memory alone, not only for particular plants or crops, but which climate they have been genetically modified to grow in.

Once they have completed their task to their satisfaction, they can choose to either return back the way they came (taking another two days) or Apparate immediately back to the camp.

Please don't hesitate to ask if you have any questions about this information, or need any clarification on particular points of interaction or exploration in the environment. We also sincerely apologise for the delay in delivering this information to you.

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting