axmods. (
ataraxites) wrote2011-08-18 09:41 pm
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EXPLORATION & SALVAGE.
E X P L O R A T I O N A N D S A L V A G E |
Looking to salvage tech from the ship? Want to organize a charting expedition out into the jungle? Then you've come to the right place! Read the information below and use the forms to submit a request for mod-generated information on your characters' exploration efforts. E X P L O R E ( T H E J U N G L E ) |
As a general activity, trips out into the jungle do not need mod input. If your character is venturing out to do some hunting or foraging, or heading down to the river, you need only work off the information available on the SETTING page and use your discretion. However, if your characters are venturing deeper into the jungle or down the cliff on a more concerted mission to explore, then this is the place for you. Only one jungle exploration will be granted per character per month. While exploration is the primary avenue by which the game will expand and progress, large plot reveals are not guaranteed as we will also have to keep in mind pacing and game adjustment. If your exploration does involve a plot reveal, you will be required to disseminate this to the rest of the game upon your characters' return. Please give us at least one week from the time of your request to your preferred date to write up the information for you. S A L V A G E ( T H E S H I P ) |
The wreckage of the Tranquility is extremely unstable, making expeditions inside to salvage technology or supplies very dangerous. At the moment, Medical is the only freely accessible area - any attempts to press in further than Medical must be submitted here. Due to the amount of damage which has been caused to the Tranquility's internal structure, your character knowing where they're going is a necessity to navigate the obstacles and blockages they are likely to encounter. Some areas will also need the nanite access granted by having signed up to that department while on board to enter or for the successful salvage of particular items. Activity in an area will also increase that area's instability; return trips will not be possible until it's had time to stabilize again. Only one salvage attempt will be granted per character per month, any one specific area of the ship can only be salvaged from once a month, and only one salvage attempt can happen at a time. Please give us at least one week from the time of your request to your preferred date to write up the information for you. NOTE Barring timing conflicts, your character can be involved in any one exploration attempt AND any one salvage attempt per month, but not two explorations or two salvages in a single month. |
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Characters: Harry Potter (
Preferred Date: 3rd week of September!
Preferred Length: No particular preference, but since modwork seems busy and we all have a lot going on perhaps shorter is better (if at all manageable; we're going the furthest into the ship as far as I can tell at the moment)-- I would be comfortable with 1 week
Area: The Oxygen Gardens
Intention: Seeds for planting crops, and pH analysis equipment
Skills:
- Harry Potter universe magic (full range, significant weaknesses include healing; likely spells will include Apparation to escape the ship if things look to be going South)
- Agriculture nanite access & geographical familiarity
- AN ADVENTURING SPIRIT
Supplies:GRANTED
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THE OXYGEN GARDENS | SEPTEMBER 16-19
Entering the ship through medical and the empty elevator shafts, characters will find the first seven doors they try are unresponsive or too damaged to open. The eighth will work, allowing them access into the corridor. At this point they can turn to head towards the far end of the ship.
Travel this way will take two days. Where the corridors in the belly of the Tranquility had previously seemed like a maze, the experience will now be worse for the obstacles characters will face in attempting to get through them. Many of the corridors contain signs of the damage done to the ship - debris will be strewn throughout, with system cables and conduits hanging free from some wall, ceiling or floor panels. Some corridors will be entirely collapsed inward, forcing them to double back and attempt to find another way. Some of the damage will have ripped through floors or ceilings enough to give access to other corridors, and sometimes they may need to find their way into one of the vertical elevator shafts.
However, there will be none of the previous unusual phenomena encountered by other expeditions into these corridors - the corridors will not move, there will be no holes or black holes, and characters will find no murals. There will also be no increased sense of paranoia or other mental pressure besides what may be caused by being in dark, closed conditions for so long. Other dangers will present themselves in unstable debris which will collapse further when disturbed, damaged corridors which may give out if walked over, and many of the cables and conduits will be exposed and still-live, making contact potentially deadly.
Proceeding carefully and cautiously, characters will eventually reach the Oxygen Gardens. Access will be easy through the first set of doors found, leading into the second level. Characters will immediately find that emergency power is still being supplied to the area, and that the artificial gravity is still active. This will mean that while the gardens will still show signs of having been disturbed by the crash, the general area will have been kept level, and the water filtration systems will not have flooded the gardens. Proceeding through the gardens, characters will be able to find the portable pH analysis devices in amongst the other tools stored in the secured sheds standing in scattered positions around the two upper jungle levels.
Seed storage is found down on the bottom agricultural level, beyond the (currently rather overgrown) hydroponic vegetable and fruit beds. The area will be secured to agriculture nanites. The seeds are stored in a huge chilled area, aisles of large, white, numbered drawers. Unfortunately the seed catalogue, usually accessed on an interface console at the store's door, will give only errors. Characters will be forced to choose which seeds to take by memory alone, not only for particular plants or crops, but which climate they have been genetically modified to grow in.
Once they have completed their task to their satisfaction, they can choose to either return back the way they came (taking another two days) or Apparate immediately back to the camp.
Please don't hesitate to ask if you have any questions about this information, or need any clarification on particular points of interaction or exploration in the environment. We also sincerely apologise for the delay in delivering this information to you.
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