axmods. (
ataraxites) wrote2011-08-18 09:41 pm
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EXPLORATION & SALVAGE.
E X P L O R A T I O N A N D S A L V A G E |
Looking to salvage tech from the ship? Want to organize a charting expedition out into the jungle? Then you've come to the right place! Read the information below and use the forms to submit a request for mod-generated information on your characters' exploration efforts. E X P L O R E ( T H E J U N G L E ) |
As a general activity, trips out into the jungle do not need mod input. If your character is venturing out to do some hunting or foraging, or heading down to the river, you need only work off the information available on the SETTING page and use your discretion. However, if your characters are venturing deeper into the jungle or down the cliff on a more concerted mission to explore, then this is the place for you. Only one jungle exploration will be granted per character per month. While exploration is the primary avenue by which the game will expand and progress, large plot reveals are not guaranteed as we will also have to keep in mind pacing and game adjustment. If your exploration does involve a plot reveal, you will be required to disseminate this to the rest of the game upon your characters' return. Please give us at least one week from the time of your request to your preferred date to write up the information for you. S A L V A G E ( T H E S H I P ) |
The wreckage of the Tranquility is extremely unstable, making expeditions inside to salvage technology or supplies very dangerous. At the moment, Medical is the only freely accessible area - any attempts to press in further than Medical must be submitted here. Due to the amount of damage which has been caused to the Tranquility's internal structure, your character knowing where they're going is a necessity to navigate the obstacles and blockages they are likely to encounter. Some areas will also need the nanite access granted by having signed up to that department while on board to enter or for the successful salvage of particular items. Activity in an area will also increase that area's instability; return trips will not be possible until it's had time to stabilize again. Only one salvage attempt will be granted per character per month, any one specific area of the ship can only be salvaged from once a month, and only one salvage attempt can happen at a time. Please give us at least one week from the time of your request to your preferred date to write up the information for you. NOTE Barring timing conflicts, your character can be involved in any one exploration attempt AND any one salvage attempt per month, but not two explorations or two salvages in a single month. |
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Characters:
L (
Darcy (
Eleanor (
Death (DC) (
Rey (
Firo (
Fenris (
Tadashi (
Carlisle (
Rikku (
Preferred Date: First week of September
Preferred Length: No more than a couple of days -- how long will it take?
Area: Comms Hub, and potentially corridor areas on the path to and from, or right nearby.
Intention: Tech and tools, as well as maybe a handful of personal items stored in Comms.
Skills: Tech knowledge, engineering knowledge, magical skills, healing skills. This group has been arranged more or less like a large D&D party, with a handful of people who know the equipment and area well, and other people who can help move large items either physically or magically, as well as help out if the group runs into trouble.
Supplies: I don't have a lot of info about what's available for them to take, to be honest. They'd take what they needed, depending on how long the whole expedition would take. i.e. if it's a few hours or just "all day" then food is much less of a concern than it would be if it takes several days.
GRANTED
For future salvage and exploration requests we ask that you please give a thorough breakdown of all character skills and supplies being taken. As characters have no idea how long any attempt will take, supplies should be decided off this IC mindset - planning for the worst may be the safest course of action!
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COMMS | SEPTEMBER 4
Entering the ship through Medical and the empty elevator shafts, characters will find themselves in pitch darkness, with the air feeling stagnant and slightly musty. With the ship on its side, the elevator shafts will more resemble tunnels, stretching onwards into the dark and showing no nearby signs of damage or any debris. The first five doors characters encounter as they progress will be inaccessible, either damaged and warped in such a way that they cannot be forced open, or open to reveal the corridor behind collapsed in. At the sixth, characters will be able to gain access, though this will take them a level above where the comms hub is located.
The corridor will be mostly clear; halfway in, a storage room has opened, dumping its full load of crew uniforms, underwear and gym clothes out into the corridor. A few metres further beyond this, the corridor has collapsed in from some impact to the hull. While this will impede further progress, it offers an opportunity in having damaged the corridor floor. Working carefully so as not to exacerbate the structural stability of the collapsed debris, characters should be able to clear a large enough space through the floor to access the corridor below.
This corridor will be in a far worse state, with many wall and ceiling panels damaged, leaving structural bars and cabling hanging into the corridor. Though main power is dead, some of the exposed wiring is connected to the emergency power system, posing a risk of severe electrocution. Likewise, the status of any of debris will be very delicate - one wrong foot, or a caught cable, could bring the rest down on your head. Picking through the obstacles safely will take time, but characters will be able to work their way back to the comms hub. Due to the ship being on its side, this will be beneath them.
The hub, when accessed, will appear to be severely damaged. One side of the hub will be caved in, with many of the consoles having been ripped or knocked free and fallen into a heap at the back of the room. The sub-level, containing the network servers, will be completely destroyed. Despite this apparent level of destruction, characters will find on sorting through the debris that much of the equipment is intact, with only a few knocks and scratches. The equipment contained in the adjoining storage room will be the same, though the shelving will need to be lifted clear to access much of it. The hub will be stable enough for characters to take their time in sorting through what's available to decide how much and what they want to take back with them.
Progress back the way they came will be slower as they transport the equipment through the obstacles and to the hole through to the next corridor. After about half of the chosen equipment has been moved through the hole, the debris of the collapsed corridor will begin to show signs of instability. Though any disturbances will speed this up, it will inevitably collapse back in on the hole, injuring any characters nearby and trapping any who haven't made it through.
Efforts to try and clear the hole again will only find the collapse continually unstable - though it may be possible to clear it for a short enough period of time to quickly pull someone through, it will collapse in again, and threaten to take much more of the corridor down with it if disturbed further. The structural groaning of the ship around them will grow louder and more constant, and characters will have to be very careful in progressing back down the corridor to the elevator shaft. However, from the elevator shaft back out to medical, their journey should be relatively easy.
This salvage attempt should take approximately a day in total. We will leave it to your discretion and character choices on whether the journey in will be longer or shorter than the journey out.
Please don't hesitate to contact us should you have any further questions about any of this information, specific interactions with the environment, or need anything clarified!
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I wanted to clear up something slightly ambiguous before we try to proceed, just so that we aren't trying to salvage something that's been destroyed:
The hub, when accessed, will appear to be severely damaged. One side of the hub will be caved in, with many of the consoles having been ripped or knocked free and fallen into a heap at the back of the room. The sub-level, containing the network servers, will be completely destroyed. Despite this apparent level of destruction, characters will find on sorting through the debris that much of the equipment is intact, with only a few knocks and scratches.
Does that mean they have intact-but-tossed-around consoles and pulverized servers, or that the structural part of the server level is completely destroyed, but the machines themselves are mostly intact in the debris? I'm reading it as the latter... but if I'm wrong, that would be a pretty big mistake.
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