ataraxites: (Default)
axmods. ([personal profile] ataraxites) wrote2011-08-18 09:41 pm

EXPLORATION & SALVAGE.



E X P L O R A T I O N   A N D   S A L V A G E
Looking to salvage tech from the ship? Want to organize a charting expedition out into the jungle? Then you've come to the right place! Read the information below and use the forms to submit a request for mod-generated information on your characters' exploration efforts.

E X P L O R E   ( T H E   J U N G L E )
As a general activity, trips out into the jungle do not need mod input. If your character is venturing out to do some hunting or foraging, or heading down to the river, you need only work off the information available on the SETTING page and use your discretion. However, if your characters are venturing deeper into the jungle or down the cliff on a more concerted mission to explore, then this is the place for you.

Only one jungle exploration will be granted per character per month. While exploration is the primary avenue by which the game will expand and progress, large plot reveals are not guaranteed as we will also have to keep in mind pacing and game adjustment. If your exploration does involve a plot reveal, you will be required to disseminate this to the rest of the game upon your characters' return.

Please give us at least one week from the time of your request to your preferred date to write up the information for you.



S A L V A G E   ( T H E   S H I P )
The wreckage of the Tranquility is extremely unstable, making expeditions inside to salvage technology or supplies very dangerous. At the moment, Medical is the only freely accessible area - any attempts to press in further than Medical must be submitted here.

Due to the amount of damage which has been caused to the Tranquility's internal structure, your character knowing where they're going is a necessity to navigate the obstacles and blockages they are likely to encounter. Some areas will also need the nanite access granted by having signed up to that department while on board to enter or for the successful salvage of particular items. Activity in an area will also increase that area's instability; return trips will not be possible until it's had time to stabilize again.

Only one salvage attempt will be granted per character per month, any one specific area of the ship can only be salvaged from once a month, and only one salvage attempt can happen at a time.

Please give us at least one week from the time of your request to your preferred date to write up the information for you.



NOTE Barring timing conflicts, your character can be involved in any one exploration attempt AND any one salvage attempt per month, but not two explorations or two salvages in a single month.

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N A V I G A T I O N
doggedly: (pic#3067298)

[personal profile] doggedly 2015-08-31 05:13 pm (UTC)(link)
Name: Cee!
Characters: Sirius Black ([personal profile] doggedly) | Remus Lupin ([personal profile] fullmoon | Kate Bishop ([personal profile] alsohawkeye)
Preferred date: Both MJ & I (icly Remus & Sirius, respectively) have pending salvage missions that will be taking place in September. I believe mine is still TBD with tentative intent for the 2nd week of September, and it looks like the one MJ is on is tentatively scheduled for the 3rd week of September but has not been officially requested (that I know of). with all of this in mind, and for the sake of organization and ic knowledge, I would like to request the 1st week of September if possible for this short expedition.
Preferred length: as I said above, we have some small salvage mission stuff pending that will narrow our ic time. maybe just a few days at the very most. I'll go into more depth in the INTENTION section below but they won't be going farther than the tether (15 miles).

Area: heading upstream along the river, for a general exploration of the depths of the jungle and to confirm rumors of a limited range of exploration.
Intention: (majorly edited this afternoon.) in specific we would like to discover the truth of the tether. after some initial ooc questioning I think it's safe to establish that the presence of the tether is at least the stuff of IC rumor. given the lack of initial resources, the trauma of arrival, and the transit time required for 15 miles in a single direction, without getting turned around, letting it stand as rumor seems reasonable and would allow for future corroboration of symptoms so whatever is experienced isn't a weird isolated incident of extreme nosebleeds. we would like to use our exploration to affirm the presence of the tether.

ICly there would be several objectives. heading up the river seems the best chance of finding signs of civilization, of finding the source of the acid/an untainted water source, or at least of heading as far out as possible with less chance of getting lost. obviously we don't expect to accomplish all of these goals, and we understand the first two are extreme longshots, but it makes sense IC to give it a try.

but at the very least the mission will allow PCs to test the rumor of a perimeter that can't be crossed and get some additional measurements and info about that so they can deliver it back to the group - but we've added in the other pieces as well, so if there are any cooler bones that could be thrown our way here, that'd be awesome.

Skills: both Remus and Sirius come equipped with magic. defensive spells and orienteering spells would be of specific use here, as well as general charms (levitation charms to clear obstructed paths, etc etc). it’s worth it to note that Remus is wandless but is still useful. Kate is a sharpshooter and comes armed with a bow. none of them are whiners and all of them like to explore; good positive attitudes are totally a skill. Sirius also has the Animagus transformation at his disposal, so they also have a bonus tracker dog.
Supplies: enough food to last them at least 3 days. a salvaged cup for the Aguamenti spell aka drinking water (only a little at a time though). bedding stuff with the intent to camp out under the weird new stars.
Edited (LAUGHS AT MYSELF.......... + important edit of our goal) 2015-08-31 19:36 (UTC)
doggedly: (Default)

[personal profile] doggedly 2015-08-31 09:28 pm (UTC)(link)
hey, thanks for the quick response! we don't mind waiting till September 9-10. that's barely any wait at all and I think we'd rather wait it out so we can get as much ic info as possible. bang for buck, etc.

thanks also for accommodating and giving us a specific timeslot & please let me know if you need anything else from our end in the interim!
doggedly: (Default)

[personal profile] doggedly 2015-09-08 04:55 pm (UTC)(link)
thanks a million, guys! :]
doggedly: (Default)

[personal profile] doggedly 2015-09-10 01:55 pm (UTC)(link)
no worries! would it be possible to backdate slightly further to September 8-9 instead, taking into account the events of the Jump on the 9th and using that as an impetuous for turning back?

after some discussion between us I think it would be harder to justify just pulling up stakes and running off into the jungle after the big shake-up that happened at the Jump, so delaying to the 10th or the 11th as a start would be more difficult ICly. going out on the 8th and returning on the 9th to new people and chaos would work beautifully. please let me know if this is possible.


** oops addendum also I just realized that I have Sirius scheduled on a salvage mission on September 11 - 12 (see below!) so those dates wouldn't work for me on this one. this just means backdating slightly to 8-9 September would be even more perfect please & ty if possible.

THANKS.
Edited (THANKS AGAIN) 2015-09-10 13:57 (UTC)
doggedly: (Default)

[personal profile] doggedly 2015-09-10 09:12 pm (UTC)(link)
THANKS SO MUCH GUYS


initial questions but please take your time because we will be taking our time to get to the rhinobear scenario -

- if the characters try to remotely pick off one of the well rhinobears as they depart the scene of the crime via a long-range attack - how likely are they to succeed?
- are the rhinobears likely to charge if approached directly & what sort of follow-up can characters expect from a direct approach (like if they climb trees and hide for awhile do the rhinobears get bored and wander off, or do they stay vigilant)
- will bringing a piece of the dead rhinbobear back to camp have any kind of consequences? - specifically thinking of contagious diseases, illness, &c.
- will bringing the whole dead rhinobear back to camp (via magic) have any bigger consequences?
- if someone eats dead rhinobear do they die. what if it's a dog. just asking.