axmods. (
ataraxites) wrote2011-08-18 09:41 pm
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EXPLORATION & SALVAGE.
E X P L O R A T I O N A N D S A L V A G E |
Looking to salvage tech from the ship? Want to organize a charting expedition out into the jungle? Then you've come to the right place! Read the information below and use the forms to submit a request for mod-generated information on your characters' exploration efforts. E X P L O R E ( T H E J U N G L E ) |
As a general activity, trips out into the jungle do not need mod input. If your character is venturing out to do some hunting or foraging, or heading down to the river, you need only work off the information available on the SETTING page and use your discretion. However, if your characters are venturing deeper into the jungle or down the cliff on a more concerted mission to explore, then this is the place for you. Only one jungle exploration will be granted per character per month. While exploration is the primary avenue by which the game will expand and progress, large plot reveals are not guaranteed as we will also have to keep in mind pacing and game adjustment. If your exploration does involve a plot reveal, you will be required to disseminate this to the rest of the game upon your characters' return. Please give us at least one week from the time of your request to your preferred date to write up the information for you. S A L V A G E ( T H E S H I P ) |
The wreckage of the Tranquility is extremely unstable, making expeditions inside to salvage technology or supplies very dangerous. At the moment, Medical is the only freely accessible area - any attempts to press in further than Medical must be submitted here. Due to the amount of damage which has been caused to the Tranquility's internal structure, your character knowing where they're going is a necessity to navigate the obstacles and blockages they are likely to encounter. Some areas will also need the nanite access granted by having signed up to that department while on board to enter or for the successful salvage of particular items. Activity in an area will also increase that area's instability; return trips will not be possible until it's had time to stabilize again. Only one salvage attempt will be granted per character per month, any one specific area of the ship can only be salvaged from once a month, and only one salvage attempt can happen at a time. Please give us at least one week from the time of your request to your preferred date to write up the information for you. NOTE Barring timing conflicts, your character can be involved in any one exploration attempt AND any one salvage attempt per month, but not two explorations or two salvages in a single month. |
no subject
Characters: Preferred Date: during the second week of september!
Preferred Length: no particular preference! a realistic amount of time to scale down into the ship without making a mess of it.
Area: main gunnery station!
Intention: guns and ammo out of the armory, ambitiously the machine guns if they can wrangle it.
Skills: wizardry, strength, support + medical know how, tech know how, earthquake generator.
Supplies: possibly the bare minimum? i'm not totally clear on how much is around to be spared, but i assume they'd take just what they needed for food, water and medical supplies before venturing in!
GRANTED
no subject
GUNNERY | SEPTEMBER 12
Progress into the ship after the recent jump will find it sounding more unstable than previously, metal groaning and creaking near constantly in the pitch darkness - however, this will also have caused some other internal changes. Entering through medical and the empty elevator shafts, characters will this time find that the first set of doors encountered will open. The corridor behind will be collapsed inwards in places, but have space for characters to squeeze past, climb over or under obstacles, and show no signs of instability.
Progress in this manner will be slow going, but after having travelled the majority of the corridor, one pile of debris will noticeably include several of the larger machine guns previously housed in the armoury. These will be damaged, but more importantly indicate characters' location. Travelling a little further down the corridor will find the source, with a larger hole taking up the ceiling (now wall, with the ship being on its side) and the room adjacent, leading directly into the armoury.
The collapse that's occurred on one side of both levels here will mean that a large amount of time will be necessary to sort through the debris to find the weapons and ammunition. Many will be damaged, and ammunition will prove trickier to find. However, the longer they take, the louder and closer the structural groaning will become, eventually seeming to be near enough to be the room around them.
Characters will be able to return back the way they came, though the narrowness of the passage past cave-ins will not make transport of larger items easy, and it may be slower going if characters choose to retrieve anything of that size. The return journey will be otherwise straightforward, though still surrounded by the threateningly close sounds of structural disturbance.
A few minutes after entering the elevator shaft, there will be a distant, loud crack, following by a screeching of metal against metal that will grow louder and louder. The remains of the elevator, along with a large amount of debris, will roll down the shaft at increasing speed, and characters will need to move quickly to avoid being crushed by it. A few minutes after it passes, there will be a large crash as it meets the bottom of the shaft further down in the darkness.
NOTES: this salvage attempt should take approximately a day in total. Characters will be able to retrieve a maximum of 26 handguns, 19 electroshock guns, 8 rifles, and 1 machine gun, though the last will be incredibly difficult to bring out and slow their travel significantly. There will be approximately half of the ammunition needed for all weapons.
Please don't hesitate to contact us should you have any further questions about any of this information, specific interactions with the environment, or need anything clarified!