axmods. (
ataraxites) wrote2011-08-18 09:41 pm
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EXPLORATION & SALVAGE.
E X P L O R A T I O N A N D S A L V A G E |
Looking to salvage tech from the ship? Want to organize a charting expedition out into the jungle? Then you've come to the right place! Read the information below and use the forms to submit a request for mod-generated information on your characters' exploration efforts. E X P L O R E ( T H E J U N G L E ) |
As a general activity, trips out into the jungle do not need mod input. If your character is venturing out to do some hunting or foraging, or heading down to the river, you need only work off the information available on the SETTING page and use your discretion. However, if your characters are venturing deeper into the jungle or down the cliff on a more concerted mission to explore, then this is the place for you. Only one jungle exploration will be granted per character per month. While exploration is the primary avenue by which the game will expand and progress, large plot reveals are not guaranteed as we will also have to keep in mind pacing and game adjustment. If your exploration does involve a plot reveal, you will be required to disseminate this to the rest of the game upon your characters' return. Please give us at least one week from the time of your request to your preferred date to write up the information for you. S A L V A G E ( T H E S H I P ) |
The wreckage of the Tranquility is extremely unstable, making expeditions inside to salvage technology or supplies very dangerous. At the moment, Medical is the only freely accessible area - any attempts to press in further than Medical must be submitted here. Due to the amount of damage which has been caused to the Tranquility's internal structure, your character knowing where they're going is a necessity to navigate the obstacles and blockages they are likely to encounter. Some areas will also need the nanite access granted by having signed up to that department while on board to enter or for the successful salvage of particular items. Activity in an area will also increase that area's instability; return trips will not be possible until it's had time to stabilize again. Only one salvage attempt will be granted per character per month, any one specific area of the ship can only be salvaged from once a month, and only one salvage attempt can happen at a time. Please give us at least one week from the time of your request to your preferred date to write up the information for you. NOTE Barring timing conflicts, your character can be involved in any one exploration attempt AND any one salvage attempt per month, but not two explorations or two salvages in a single month. |
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THE HULL | MARCH
The surface that Rey and AJ will traverse is the side hull of the ship, given the angle on which it's tipped. You can assume there are fractures and punctures that would lend them access into random rooms and corridors, but spelunking for supplies or further exploration would require an additional salvage request.
With the top third of the ship sheared away in the crash, this will leave expose a whole floor of corridors open to the elements, which Rey and AJ would be able to easily access from their vantage point. Geographically, this brings them to storage beneath the missing shuttle bay (and please note that the bay and all of its shuttles will be missing). Although as newer characters, they may not know this, but could compare notes with other characters to work it out easily (including NPCs, if you'd like to skip to that conclusion).
However, they will come across a vast amount of storage full of supplies intended for the purposes of colonisation, stored in corridors and massive rooms close to the sheared surface. Due to the violence of the wreckages, these containers will be tipped, trashed, and scattered, not to mention that during the journey previous, some supplies had been dipped into -- there won't, for instance, be an awful lot of timber. But you can assume: slabs of stone (some broken beyond use, some contained tightly enough to be whole), cement mix, metal building supplies (steel and iron beams, panels, sheets, pipes, etc.), electrical supplies, insulation material for extreme cold temperatures, plastic sheeting, solar panels, and so on. There are also some more specifically science fiction materials, such as bags of sand engineered to become glass with only heat and water, rolls of some kind of highly malleable but dense metal, and other building materials specifically engineered to resist against extreme heat.
Difficulties will include that everything is at an awkward 90 degree angle, and that the materials are in vast bulks that will be hard to dig through, and extracting more than samples of the supplies will require a great deal of effort. Rey and AJ should still be able to take some things on their own.
TRAVEL TIME: This should only take a day to reach their destination and explore it fully.
FOLLOWING UP: Please don't hesitate to ask if you have any questions about this information, or need any clarification on particular points of interaction or exploration in the environment. A vast array of materials have been described, but if you want to know if something along these lines is included but hasn't been mentioned, just ask.
As an additional note, I have not specified when this takes place, which means you can trigger this salvage whenever you like, so long as it happens in March (and you avoid the jump day!). Apologies again for this information coming later than promised, and thank you for your patience!
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I'd love whatever's easiest but I'm not familiar enough with your process for doling out initial salvage/exploration info packets and follow-up on them to feel comfortable just leaping ahead with whatever interpersonal plots seem to flow. What would you prefer?
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We will keep an eye on activity level regarding how many characters are accessing this area and keep Tranquility stability in mind, and let you know of any updates should they arise.
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