ataraxites: (Default)
axmods. ([personal profile] ataraxites) wrote2011-08-18 09:41 pm

EXPLORATION & SALVAGE.



E X P L O R A T I O N   A N D   S A L V A G E
Looking to salvage tech from the ship? Want to organize a charting expedition out into the jungle? Then you've come to the right place! Read the information below and use the forms to submit a request for mod-generated information on your characters' exploration efforts.

E X P L O R E   ( T H E   J U N G L E )
As a general activity, trips out into the jungle do not need mod input. If your character is venturing out to do some hunting or foraging, or heading down to the river, you need only work off the information available on the SETTING page and use your discretion. However, if your characters are venturing deeper into the jungle or down the cliff on a more concerted mission to explore, then this is the place for you.

Only one jungle exploration will be granted per character per month. While exploration is the primary avenue by which the game will expand and progress, large plot reveals are not guaranteed as we will also have to keep in mind pacing and game adjustment. If your exploration does involve a plot reveal, you will be required to disseminate this to the rest of the game upon your characters' return.

Please give us at least one week from the time of your request to your preferred date to write up the information for you.



S A L V A G E   ( T H E   S H I P )
The wreckage of the Tranquility is extremely unstable, making expeditions inside to salvage technology or supplies very dangerous. At the moment, Medical is the only freely accessible area - any attempts to press in further than Medical must be submitted here.

Due to the amount of damage which has been caused to the Tranquility's internal structure, your character knowing where they're going is a necessity to navigate the obstacles and blockages they are likely to encounter. Some areas will also need the nanite access granted by having signed up to that department while on board to enter or for the successful salvage of particular items. Activity in an area will also increase that area's instability; return trips will not be possible until it's had time to stabilize again.

Only one salvage attempt will be granted per character per month, any one specific area of the ship can only be salvaged from once a month, and only one salvage attempt can happen at a time.

Please give us at least one week from the time of your request to your preferred date to write up the information for you.



NOTE Barring timing conflicts, your character can be involved in any one exploration attempt AND any one salvage attempt per month, but not two explorations or two salvages in a single month.

- - - - - - - - - - - -

N A V I G A T I O N
hairrands: (Happy - Surprise)

exploration request for March

[personal profile] hairrands 2016-03-04 05:15 am (UTC)(link)
Name: Dray (with a side of Anodyne)
Characters: AJ Harris([personal profile] hairrands); Algidus ([personal profile] thecoldshoulder)
Preferred date: Later in March, after some of the colonization gear has been found and spread through camp.
Preferred length: Anywhere from three to eight days
Area: North, along the cliff-side.

Intention: Algidus and AJ are finally deciding to strike away from the main camp to set up a base of their own. Now that they have some materials that will keep the ice alien chill, and the immediate threat of rampaging animals is over, the pair of antisocial ingrates have had enough of the non-stop emotion and memory transfers and are looking for somewhere a little quieter. They're using the visible cliff as a visual guide to get their bearings, and might run across the un-explored triangle north of the ship. If so, they'll explore it as a possible avenue for a place to stay, or else report it back to the camp if it appears dangerous. AJ's also on the look-out for more of the berries she used to create her first bottle of alcoholic swill, but that's something she's been off and on gathering since she first started leaving camp again.

Skills:
AJ: Bow-wielding (ranged abilities), climbing, survival/camping skills under malevolent conditions, telepathy resistance. Level 2 empathy and level 4 manifestation. Weak to hand to hand frays and feats requiring strength.
Algidus: Extreme proficiency with hand to hand combat, ice armor, anti-gravity (focused around himself), various ranged attacks utilizing 'hail' (large balls of spikey ice summoned overhead and shot towards a target), summoning sharp spires of ice from the ground to impale a target, modification of his own body to form tools (aka turning an arm into a spear or bludgeoning device), liquidization of his body to reform some distance away. General great endurance. Sensitivity to extreme heat.
Supplies: AJ will bring a backpack with rations for three days, some water (and a tarp to collect rain-water), rope, a knife, and both network equivalents. Algidus is mostly self-sufficient and will provide for hunting to offset the rations.
Edited (broken htmlx2) 2016-03-04 05:16 (UTC)